While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1.
At the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6. Duplicates have no effect.
While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above).
Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.
Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.
In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test.
While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds.
Add 3" to the range of this model’s Aura abilities.
In your Command phase, one or more CHAOS KNIGHTS units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered.
INFERNAL LANCE – EPIC DEED STRATAGEM
WHEN: Your Command phase, just after a CHAOS KNIGHTS CHARACTER unit from your army makes a Malefic Surge.
TARGET: That CHAOS KNIGHTS CHARACTER unit.
EFFECT: Select one objective marker your unit is within range of that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
INFERNAL LANCE – BATTLE TACTIC
WHEN: End of any phase.
TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
When a model in this unit makes a Normal, Advance or Fall Back move, until the end of the phase, add 3" to its Move characteristic.
Karnivore: You can re-roll Advance and Charge rolls made for this model.
INFERNAL LANCE – BATTLE TACTIC
WHEN: End of any phase.
TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
When this unit is selected to shoot or fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.
Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.
While a friendly War Dog model is within 9" of this model, each time that War Dog model makes an attack, re-roll a Hit roll of 1.
Stalker: Each time this model makes an attack that targets an enemy unit, if there are no other units from your opponent’s army within 6" of that target, add 1 to the Wound roll.
INFERNAL LANCE – WARGEAR STRATAGEM
WHEN: Your Shooting phase.
TARGET: One CHAOS KNIGHTS unit from your army that has not been selected to shoot this phase.
EFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
INFERNAL LANCE – WARGEAR STRATAGEM
WHEN: Your Shooting phase.
TARGET: One CHAOS KNIGHTS unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
INFERNAL LANCE – BATTLE TACTIC
WHEN: End of any phase.
TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
Karnivore: You can re-roll Advance and Charge rolls made for this model.
INFERNAL LANCE – BATTLE TACTIC
WHEN: End of any phase.
TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
When this unit is selected to shoot or fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.
Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.
If no other enemy units within 6" of target: Add 1 to Wound roll.
War Dogs within 9": Re-roll Hit roll of 1.
INFERNAL LANCE – BATTLE TACTIC
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
INFERNAL LANCE – BATTLE TACTIC
WHEN: End of any phase.
TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test.
While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds.
When this unit is selected as the target of an attack, until the end of the phase, select one of the following: Models in this unit have a 5+ invulnerable save OR Models in this unit have the Feel No Pain 6+ ability.
Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.
INFERNAL LANCE – WARGEAR STRATAGEM
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
When this unit is selected as the target of an attack, until the end of the phase, select one of the following: Models in this unit have a 5+ invulnerable save OR Models in this unit have the Feel No Pain 6+ ability.
Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.
INFERNAL LANCE – BATTLE TACTIC
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.